Friday, April 17, 2009

Flight control test version 2

OK, I got the controls feeling more "floaty", meaning that thrust vectors are cumulative, rather than transitional. Rather than being able to thrust forward at a given speed, then turn left and have your vector change direction, now the speed variable is actually a thrust variable. Currently, if you leave the thrust at a non-zero value, you will accelerate perpetually. That will need to be capped once I have a max speed set for the ship.

Also, If you apply thrust in one direction, then rotate and apply thrust in the new direction, you will have a vector in both directions. As it should be. Q no longer stops motion, but instead only stops thrust application.

Play with it and it will make sense.

Use the same download link as before. If you already installed, it will replace what you had with the new version.


--Joe

No comments:

Post a Comment