Sunday, August 2, 2009

Weekend Progress

Slow, but got some done. Asteroids now respawn, and as a bonus, they no longer just sit there. Each client handles spinning the asteroids in space. The AI sends XYZ positional data, and the client puts an HPR (heading, pitch, rotation) spin on it, randomly generated for each asteroid. It definitely adds to the effect.

Still need the database, which is getting more pressing with each step, but will require a bit of research before I can implement it. Also, I want to get a chat system in place for communication between players. And, of course, all the other stuff I said in the last post.

I think I will load it all up to the server and check the outside connection tomorrow. If that goes well, I may let a couple people connect to it and see how little there actually is!

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